Beating Overleveled Players in Tower Rush
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When your fireball fails to kill their wizard, or their zap instantly deletes your goblin gang, the game feels incredibly unfair.
However, while a level disadvantage is a massive hurdle, it is not an absolute death sentence.
Playing Flawless Defense
You cannot afford to miss a spell by a single tile, or leak even one drop of elixir, because your units are already mathematically weaker.
Never rely on your tower to deal the final blow to an enemy unit if there is any doubt; the lower tower level means less damage.
- Know exactly which of your spells fail to kill their normal targets.
- Your underleveled units will melt instantly on their side of the map.
- Overleveled players often make terrible, greedy plays because they are used to winning easily.
Winning on the Rebound
You must wait until you have a group of surviving defending units, and then place your tank directly in front of them.
This strategy requires immense patience; you might spend two and a half minutes just defending before launching your one, game-winning strike.
| Disadvantage Type | How to Compensate |
|---|---|
| Failing to Kill | Always pair your spell with a cheap cycle unit (like an ice spirit) to secure the final sliver of health on the enemy troop |
| Low Tower Damage | Focus heavily on out-cycling their main defensive building so your attacker has a completely free path to the tower |
David vs Goliath
When you win, throw them a single 'Good Game' emote; let your superior gameplay do the talking.
You will become a vastly superior player because of them.
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